General > Discussion
What happened to first-person view?
phiwum:
Hello.
I recently upgraded from 2.2 to 2.3 --- and then downgraded when I came across the stairs bug (my first mission was a harvester landing, with the guy hiding on the top level!). But aside from that bug, I liked the changes in 2.3 (autostand seemed a little flaky on my build, but no big deal).
However, I noticed they took out the first person view. I suppose that it was a lot of effort to keep the artwork up for both views, but I sure miss it. What led to the decision to drop it? Is it a temporary loss, or is it gone, gone, gone?
Sorry if this topic has been discussed, but I couldn't find it when searching.
Kildor:
"it was gone, gone, gone"
odie:
--- Quote from: phiwum on March 24, 2009, 03:03:49 am ---Hello.
I recently upgraded from 2.2 to 2.3 --- and then downgraded when I came across the stairs bug (my first mission was a harvester landing, with the guy hiding on the top level!). But aside from that bug, I liked the changes in 2.3 (autostand seemed a little flaky on my build, but no big deal).
However, I noticed they took out the first person view. I suppose that it was a lot of effort to keep the artwork up for both views, but I sure miss it. What led to the decision to drop it? Is it a temporary loss, or is it gone, gone, gone?
Sorry if this topic has been discussed, but I couldn't find it when searching.
--- End quote ---
Hi,
This is already in the plans. FPV (First Person View) will be removed. Yupz. It has been now.
I guess u will be one of those like me..... missing FPV. lol.
phiwum:
What was the reason to remove it? Was it too tedious to keep it up to date? Or was it because the images from first-person view didn't match the look of the rest of the game?
Oh well. I liked FPV because it was a distinctive feature. I've never seen a turn-based strategy game with first-person view and it was useful for determining line of sight.
But I reckon the developers have their reasons. I just wonder what they are.
homunculus:
--- Quote from: phiwum on March 24, 2009, 12:57:59 pm ---[...]But I reckon the developers have their reasons. I just wonder what they are.
--- End quote ---
i could speculate it might have had something to do with the line of fire and line of sight discussion, but that's just the only thing that has caught my eye.
in that discussion they didn't want bullets to come out of the barrel at unnatural angles (as if someone looked so closely at what angle the bullets came from, while the map is too much zoomed out most of the time).
unbelievable, but nevertheless you got to respect the perfection, lol.
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