Development > Artwork
W.I.P. Potential new soldier models (Blender)
Destructavator:
I tried myself - before Vedrit came to the forum, to make new animations with the existing models, I couldn't get them to look good. I have a feeling that if there are going to be new armor types and new animations, we'll need to replace the existing soldier models sooner or later, and I'd say sooner would probably be better.
If this latest version is acceptable as a base model - not actually used in-game, but something new models for every armor type is based upon, I'd be OK with it for anyone to grab the .zip file with the blender file inside of it (in that attachment), pick one of the armor types, and start making a version of it to use in the game. (And as for my work on it, I'd be happy to stop here for now.)
As for the texture, every version based upon it would have a new texture created anyways.
So, BTAxis, if it's OK to go with this for a base, just say so, and Vedrit could start working on animations that could be applied to all the versions built from this.
P.S. - If we go with this, what license would be best for this base model?
BTAxis:
Even if animation starts now, we could always add details to the model without too much trouble, couldn't we? As far as I can see the model is decent enough, though of course we'll want a better texture.
About the animation, we'd also like a prone animation to be made so we can add that to the game. There are no arrangements for this anywhere, so maybe mattn should comment about how to go about it.
Destructavator:
--- Quote ---Even if animation starts now, we could always add details to the model without too much trouble, couldn't we?
--- End quote ---
Yes, that's the idea.
--- Quote ---As far as I can see the model is decent enough, though of course we'll want a better texture.
--- End quote ---
As I said in my previous post, when the model is altered to add details (for each armor type), the whole thing will end up being re-textured anyways.
--- Quote ---About the animation, we'd also like a prone animation to be made so we can add that to the game. There are no arrangements for this anywhere, so maybe mattn should comment about how to go about it.
--- End quote ---
I recall discussing this with Vedrit, who as I understand is prepared to make prone, crawling, and ladder-climbing animations as well as others. I also suggested a new standing "idle" animation so that standing soldiers don't look like they're bobbing up-and-down in some synchronized "dance" like they do now. (Perhaps multiple animations cycled at random, with delays could do the trick.) Vedrit also had some other ideas, I believe.
BTAxis:
Okay, sounds cool.
vedrit:
something that I noticed with Blender, is that once you start animating, you have to modify each verticie in each frame. Thats the issue I ran into with the older models and the incomplete animation.
There's surely a better way, but where Blender is the second modeling/animating program I use, I dont know it, and I cant find an accpetable file type for a go-between for Maya, the first program I learned.
However, I can think of an alternative, something I should have been doing already. I can make the skeleton, animate, and save as a seperate file. Doing this, I can import the skeleton and attach it, and never have to worry about re-creating the skeleton and animations for modifications to the model, aside from fine tuning. It also allows for added safety, should the finished product go corrupt.
I'll make a thread where people can suggest animations. Anything they can think of that would be good for UFO AI, and keep an updated list at the top of the thread
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