Development > Artwork
W.I.P. Potential new soldier models (Blender)
BTAxis:
Is it me, or does the torso look like a crumpled paper bag?
Destructavator:
Hmmm... I think you might have a point there...
Fortunately I think I can fix that with a little work.
Destructavator:
I did some work on the torso, also reducing the polycount more, and thought I'd give the guy a hand, two of them in fact...
Question: I'm almost to the point of adding a holster and pockets and stuff, and I can easily add shoulder patches for the logo used by the player's forces (I saw it floating around this forum somewhere), but should I also add the rectangular shoulder things for the soldier's "stripes" (bars that indicate rank)? At this point this version will eventually try to be the unarmored version - just a basic uniform, later I'll try adding to it to make versions wearing armor.
EDIT: I just noticed in the screenshot it might look like there is a strange gap under the shoulder closer to the camera - there actually isn't a gap, it really has to do with the angle of the view when I took the screenshot, the model really looks better than this - sorry for the poor screenshot. (It may vary depending on the computer screen your looking at it with.)
[attachment deleted by admin]
BTAxis:
Looks better now.
Destructavator:
...added a neck, a small holder on the belt for gear on one side, and another for a pistol on the other side.
[attachment deleted by admin]
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