Development > Artwork

W.I.P. Potential new soldier models (Blender)

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bayo:
Destructavator: for the hipoly and normal map, i talk about http://www.astahost.com/info.php/Normal-Maps-Blender_t19493.html

Destructavator:
Ah! Thanks for the link, bayo, that cleared up my understanding of that concept.

As for the model, I've got a few more updates, hang on a sec...

OK, this version has a few more minor corrections, a skeleton, and I think the camo looks slightly better on this one but I feel it still needs substantial work.

Edit: Some of the grey things sticking out are the skeleton armature for animation, they of course won't be rendered in the game.

Before going on too much further, perhaps Winter and/or BTAxis could discuss what types of decorations and extras should be on the model?  (hoslters, pockets, pouches, etc.) - Rather than me trying to make something and then just asking "How does this look?"

[attachment deleted by admin]

vedrit:
I think it looks good. I'll start animating, unless someone has some complaints

BTAxis:
The basic soldier model isn't that important. Players are going to be equipping them with armour most of the time anyway, so spending too much time on it isn't advisable. As long as it looks suitable soldierly, it should be fine.

So that's basically the big issue from now on. Given a new base model and animations for it, we're going to need these animations applied to the armoured soldiers too. I don't know anything about modeling, so I don't know if that's even possible with our current models. Maybe they need to be redone?

vedrit:
In theory, the armored soldier should be fine without re-working the animation, though it would probably need some fine tuning so you dont get armor joints bending illogically.

As for the current models, from what I see, the female soldier also has the incomplete animation, aswell as the taman, and the sheevar, and the ortnok
Dunno what else there is.....But this is going to be the male soldier all over again....

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