Destrucavator: Thats animating a finished model, not modifying an animated model. I tried it with the current male model, and, organic modeling skill aside, it didnt work.
BTAxis: Not every suggestion will be a good one, and, yes, many of the animations will only be for humandoid characters (Taman, Ortnok, human, etc), but I say its better to volunteer better work than require basic. Id rather do extra work on my own free will than have to come back later for animations that werent first put in, but decided to be put in later.
And, if I may say so, there are many combat animations that are lacking (Already put up the thread, and listed some there)
And we could put in some funny animations to be included in idleing (EX: When hiring people, someone could pick his/her nose, or run their fingers through their hair), to add some life to it