Development > Artwork
W.I.P. Potential new soldier models (Blender)
Destructavator:
Here's the link:
http://www.destructavator.com/92dl/soldier_no_armor_1.blend
vedrit:
yeah, the chest definatly definition. Its too flat. Import one of the older models to see how much definition you can have
Destructavator:
OK, I was actually planning to add stuff to the chest anyways - pockets, perhaps also a simple equipment vest or something (maybe), thanks for taking a look. Do you see anything else that needs to be reworked before adding more details?
Edit: Since that post I've found a few glitches here and there that I've fixed, a texture on the wrong side of one small face, and a few vertexes in odd places that I moved to make the model look a little better.
vedrit:
Nope, Looked preatty good
DuKe2112:
Ok I just loaded the model to see why the texture looks off and realised that you didn't even bother with the UV wrap. So that was probably just to give an example look?
But i noticed that you have internal polys, some are the mirror pane and a lot are in the belt area. Some are in the elbows.
You could also loose some polys by welding the belt pouches directly to the hip. (No one will notice the gaps at distance anyway)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version