Development > Artwork
W.I.P. Potential new soldier models (Blender)
Mattn:
the shape looks nice - but you still have to clean up the mesh imo.
i don't know how to do that in blender, but max has a mirror feature. you can define an axis to mirror against. that way you only have to model one side and your stuff is always in sync.
Destructavator:
That's a good idea - I've seen "mirror" options in Blender's menus I haven't played with yet, I'll try that, thanks.
Destructavator:
All right, this one I'm more proud of, it has a sh**load less polys, is simpler so it should be easier to work with, and I re-did the feet.
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Destructavator:
Thought I'd try out the texture controls in Blender, seeing as I've never used them before, just to learn them even though the mesh may need more work.
Hmmm... It seems I can't texture worth a da**. Then again, considering this is the very first time I've textured anything - in Blender or otherwise - I suppose it could have come out uglier, but not by much.
I already have a mental picture of how I'd like it to look, unfortunately this isn't it.
If any experienced modelers who know texturing want to offer advice, by all means please speak up.
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vedrit:
you can adjust the UV location. Its one of the window views....
And fewer polys isnt always better. You could put a couple more vertecies in.
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