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Was wondering if anyone else had the same thought...
Raethen:
I was thinking as i was playing UFO: AI that, with a tweaked ruleset and some modifications, it would make an excellent Swords & Sorcery type roleplaying game. I was just wondering if anyone else had thought the same thing.
Not sure how one would handle this, lord knows i'm no good at programming or making maps (i can design them on paper, but making them in 3d stumps me.) but the style of play just seems to fit, like a more complex version of the old AD&D gold box games.
Oh, and on a closing note, UFO: AI is an incredible experience and i'm having more fun with it than i did with the original Xcom, I am eagerly (but patiently) awaiting v2.3, your hard work is much appreciated, and i'll try to help if i can find a place where my skills can be used.
Captain Bipto:
Welcome to UFO:AI
BTAxis:
The map editor actually has a feature for overlaying an image to the 2D panels, so you can make a 3D map from a blueprint.
Valis:
--- Quote from: Raethen on March 17, 2009, 01:53:03 am ---I was thinking as i was playing UFO: AI that, with a tweaked ruleset and some modifications, it would make an excellent Swords & Sorcery type roleplaying game. I was just wondering if anyone else had thought the same thing.
Not sure how one would handle this, lord knows i'm no good at programming or making maps (i can design them on paper, but making them in 3d stumps me.) but the style of play just seems to fit, like a more complex version of the old AD&D gold box games.
Oh, and on a closing note, UFO: AI is an incredible experience and i'm having more fun with it than i did with the original Xcom, I am eagerly (but patiently) awaiting v2.3, your hard work is much appreciated, and i'll try to help if i can find a place where my skills can be used.
--- End quote ---
I had the exact same thought :D My attempts to mod this game is an exercise to do a total conversion mod. Maybe some kind of adventure game at first but my main goal is to make a Master of Orion 2 clone in real time. The engine, that UFO:AI provides now, would be almost perfect for that.
BTAxis:
Er, no it wouldn't. Master of Orion is a totally different game, and UFO:AI doesn't really lend itself well for it. For one thing, the only real-time part in the game is the geoscape, and that isn't even 2D (the 2D geoscape notwithstanding. It isn't "real" 2D as movement speeds differ depending on how close to the equator you are).
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