General > User modifications

[UFO:AI v2.2.1 MOD] Weapons Mk. II

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Captain Bipto:
I like the machine pistol and I get a chuckle whenever I actually get to use it to gun down some alien mook. Works great on the Taman.

Captain Bipto:
Hey I am having a problem with sniper rifles. One mission my MK 1 rifle just disappeared before the beginning of the map (ammo stayed) and when I buy a sniper rifle (not sure which one) it is redded out.


BigFan:
not sure i have that rifle in the build im using.. im running 2.2.1 (latest stable) is that for 2.3?

BigFan:
Edit:.. nevermind me.. 10:30am here after a long night.. didnt read post name ..

Valis:
The Mk. II should only be producable, you can not buy them.

A weapon is red when you have a piece of the weapon but you have not produced an ammo unit for it. I had a problem with the ammo Mk. II for bolter rifle. The bolter was red till I did not produced also one or two units of ammo Mk. I. Then in mission I could reload with the exploding ammo and use it normally.

I will look into it this evening. In the middle of the week I usually have only time to edit things, no playing nor testing cause my wife needs the PC more.

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