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Author Topic: The look of the future  (Read 12352 times)

Offline BTAxis

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Re: The look of the future
« Reply #15 on: March 19, 2009, 11:11:53 pm »
It'd be hard to make it look like the actual top of a skyscraper, though. There's no background image or skybox or anything, just a black void.

Raethen

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Re: The look of the future
« Reply #16 on: March 20, 2009, 03:51:59 am »
Yeah, that's rather problematic, but i'm sure that eventually some sort of backdrop system will be implemented, although that'd probably be low prioroty graphical fluff... not the highest thing on the list in a game with so much other stuff to implement and tweak.

Still, i like the idea of a scyscraper level with a UFO landed on the roof, file that one, i think it's a keeper.

Offline Destructavator

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Re: The look of the future
« Reply #17 on: March 20, 2009, 04:01:02 am »
Quote
Still, i like the idea of a scyscraper level with a UFO landed on the roof, file that one, i think it's a keeper.

I like that idea myself, although I don't have any mapping experience.

If you're any good at mapping or willing to learn from the wiki, I don't think anyone would stop you if you started such a map.

Offline BTAxis

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Re: The look of the future
« Reply #18 on: March 20, 2009, 10:03:20 am »
Yeah, that's rather problematic, but i'm sure that eventually some sort of backdrop system will be implemented

I wouldn't bet on it.

Offline vedrit

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Re: The look of the future
« Reply #19 on: March 20, 2009, 10:12:40 pm »
Why? I think that having black borders areound the field, while yes, reduces the idea of "Maybe I can go there", but, come on, the world isnt filled with black borders

Offline Kaz

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Re: The look of the future
« Reply #20 on: March 20, 2009, 10:47:03 pm »
I think it has more to do with limitations of the graphics engine than with developer's willingness to code it.

Cheers!