Development > Artwork

Animation for character models

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vedrit:
That does bring up an important point. How specific can I be in model rigging?

Mattn:
well - fingers and foots must not be rigged imo. and keep in mind that you only have to rig the body - as the head is a different mesh model.

Destructavator:
I've made some progress in making new soldier models in Blender, I'll start a new thread with details.

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