Development > Artwork
Animation for character models
vedrit:
That does bring up an important point. How specific can I be in model rigging?
Mattn:
well - fingers and foots must not be rigged imo. and keep in mind that you only have to rig the body - as the head is a different mesh model.
Destructavator:
I've made some progress in making new soldier models in Blender, I'll start a new thread with details.
Navigation
[0] Message Index
[*] Previous page
Go to full version