Development > Artwork

Animation for character models

<< < (2/11) > >>

vedrit:
(Sorry for the double post)
Female soldier: 135-143
Ortnok: 135-143
Taman: 135-143
I think I see a pattern here

vedrit:
(Again, sorry for the multiple post)
Actually Dest. I think I will. I looked into animation in Blender, and Im not sure how to get the armiture to constrain to body parts, since the whole body is highlighted when i select any part

CapnKill:
So whats the process here.

Lets say someone like vedrit confirms that there are indeed animations for shoulder fire...  is that really the meat of it?  Is there additional code required to make it all work or is that not a big issue?

vedrit:
Oh, Im sure that there is coding required. Its not like the game knows where the end of the barrel is, but the fact that the animation is there really helps move things along. Atleast now a code can be made with the assurity that there is an animation to go with it

CapnKill:

--- Quote from: vedrit on February 20, 2009, 11:13:34 pm ---Oh, Im sure that there is coding required. Its not like the game knows where the end of the barrel is, but the fact that the animation is there really helps move things along. Atleast now a code can be made with the assurity that there is an animation to go with it

--- End quote ---

Also one of the devs mentioned prone.... like if there was a prone animation they could throw that in as well..  It would be strange, since X-Com never had prone, but it could certainly be neat to have. 

So is it confirmed that all models have a shoulder fire animation or are there still some out there that do not?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version