Development > Artwork
Animation for character models
Destructavator:
Forgot to mention, if either of these seem useful and others could build upon them, what type of license works best with models like these?
vedrit:
I think that, unless we want to change our soldiers from contemprary soldiers to more like "Syndicate" agents (Made by Bullfrog in the 1990's), char1b would be our choice, plus some more polys to the body.
Char1 wouldnt be bad, though the head has way too many polys
Do you have MSN or Yahoo? I'd like to be able to talk to you quicker
Destructavator:
As I said, these would be better for civilians or staff.
--- Quote ---Char1 wouldnt be bad, though the head has way too many polys
--- End quote ---
As I also just said:
--- Quote ---in it the vast majority of the polycount is from the head, so if the head was taken out the body and clothing might be good for a civilian model of some type. Feel free to play around with it.
--- End quote ---
The head would be taken out anyways if this was used, because in UFO: AI the bodies and heads are seperate, so this wouldn't be an issue. Sorry if I didn't make that clear.
--- Quote ---Do you have MSN or Yahoo? I'd like to be able to talk to you quicker
--- End quote ---
At the moment no, unfortunately. That and I've never gotten used to IM programs. (Sorry!)
I'll also mention that these are older models that I didn't fully finish, although I could go back to working on them...
Perhaps we should wait until BTAxis, Mattn, and the others come back in the morning where they are (not sure what time zones they are in) and comment on a game plan.
Oh, and yes, I played Syndicate extensively back in the '90s, loved it, and only briefly played the sequel re-incarnation of it. But yes, I agree it is a totally different type of game theme and such.
vedrit:
I know those are more suited for civ or staff character, but I still think it would be interesting.
At any rate, those characters would be a great starting point for a new model.
And I enjoyed the Syndicate...the first one...the others were...meh...
But the thing that made me make the reference is that, in essence, the characters arent that different. As game development progresses, implants are going to be made available (I could be wrong), they both run around killing in squads of set max amounts, etc etc.
Perhaps we could try these models, after polishing them up a bit, and see what everyone else thinks
Destructavator:
I agree, yes, with some work these models could potentially be turned into something the game could use.
That and I also agree the first Syndicate game was much better.
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