Development > Artwork

Animation for character models

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Mattn:
i'm sorry - maybe i'm just blind, but i couldn't find any reference (except the body.md2) to the model you are refering here.

vedrit:
well, the file name is the same, yes, but the model within that file is different. I've posted screenshots of the character I have, and I think is the current model. The other models are...not the same. Not saying they are bad, just not the same

Destructavator:
I ran into this myself back when I attempted to create new animations.

Some of the basic soldier models being used in-game do not have any source files in the "data source" folder, I'm guessing they are very old and the source was lost or not provided by the people who started the project.

Sitters and I think a few others more recently in the last year or so created some alternate soldier models, I think mostly for non-player units, which are in the data source but have not been put into the game.

I hope this sheds some light on the issue, if I'm correct.

Considering how old and out-dated the player models are, and the fact there is no source, it *might* be worth it to just create new player soldier bodies, considering the fact that people have talked about new armor and new animations, etc.  Of course, this would take some modeling work.

If this idea is pursued by modelers who have the time, one tool that might help is the open-source "MakeHuman" which is on sourceforge and already has a tech preview that mostly works available for download, a totally new version that I believe has a compatible license.  I played around with that program before - It can easily be used to make models of people quickly, which can be simplified easily to reduce polycount, then it isn't hard to add clothing.  (And the models can go right into Blender.)

An alternative would be to hunt down the old developers and ask for the source for the player soldier models...

vedrit:
If anyone wants to make a new soldier (and/or other characters) I'd more than happy to give them life (animate)

Destructavator:
I *might* be able to help there, as I've already played with Blender and MakeHuman in the past and have some models floating around on my hard drives, some of which could be adapted to work with the current soldier heads to make new soldiers for this game, although given that I'm working on more than one thing at once it might take me longer than it would for someone else to come up with something.  The biggest barrier I've come across with my own models is creating textures.

If someone good at texturing and colors can help, I can probably come up with some draft model proposals hopefully in the next few days that are untextured.

Is there a rough, ballpark limit to polycount that should be followed?

Edit: Here (attached, char1) is one of my older models,  in it the vast majority of the polycount is from the head, so if the head was taken out the body and clothing might be good for a civilian model of some type.  Feel free to play around with it.

Edit: Here (char1b) is a slightly modified version with a jacket instead of a long coat.

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