Development > Artwork

Animation for character models

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BTAxis:
All of our source models are in the data_source repository. If it isn't in there, we don't have it.

vedrit:
I may have overlooked it, but I didnt see it

Salvo:
Prone position. I think there's a reason why it never got into x-com. Prone guy should hog two tiles, right? Wouldn't an x-com operative taking two tiles of space create an issue or two?

geever:
It got into X-Com 3 already though....

-geever

vedrit:
I think that a soldier walking past another soldier who is prone should simply cost for AP, and no standing/sitting/prone. A walk-only location.

Regardless, its going to be very hard to model any more animations. Who ever was last working on the male model made a problem on some vertecies. The only solution I can think of is re-making either the leg(s) or the whole body

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