Development > Artwork
Animation for character models
Destructavator:
Nice. One suggestion: If you want to add potential for the characters manipulating objects better, you might want to add bones to each hand for fingers, so the "mittens" can open and close around things, depending on exactly what animations you add.
Looks like you've gotten much farther than I have, glad you got it to work, although I admit I'm not in a position to judge much as I'm not the boss but one of the little guys here...
BTW, when the models have armatures set up and everything, you may want to (if you have time down the road) look into the ideas proposed for an intro animation ROQ video, as a number of ideas started but fizzled out, and I remember Winter had started a script some time ago, so you may want to check with him when you get to that point.
As far as the cinematic cut-scenes go, I still have the tools and such to make ROQ videos out of other video formats (AVI, MPEG, Whatever, including formats made by Blender rendered animations) so I can help with that when the time comes, if you're up to that in the future.
vedrit:
Sounds like something I can do.
We could even make movie-quality models for the animation. Some more verticies here, smoothing there, and BAM! lol
Well, I think I have everything worked out on the model, and figured out its particulars. I'll begin modeling prone later, after some sleep
Psawhn:
There's an 'x-ray' visual mode for armatures that lets you see them through the mesh even when it's not in wireframe. In that screenshot you posted, it's in the bottom-left corner in the Armature tab, under Editing Options.
You can parent one bone to another in edit mode. Under the Armature Bones tab, there will be a dropbox labeled child of [--]. The [--] is a dropbox and you can pick the bone you want to parent to.
vedrit:
Lol
way ahead of ya. I've worked with Blender before, so I know about "x-ray" and editing mode, and I've already figure out the bones. Like I say, I'll begin animating soon.
EDIT: Alright, this is kinda annoying....Someone did something to a group of verticies to make them "collapse". This is bad for going into a prone position as it exposes the bone and looks VERY bad. I dont know what might happen if I delete them, and I dont think it would go well
vedrit:
anyone have the models with origional bones, or a suggestion?
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