Maybe you have a point with the close TU cost, but I want to be very careful with the explosive damage. I tuned it down once already because they were too powerful, particularly the grenade launcher. I certainly don't want to touch this until the armour arsenal fills out, and the grenade bouncing is fixed.
Yupz, i understand that this should be close to last stage of game execution - at balancing and fine tuning.
I am alrite with that.
A point though, GL (AGL - automatic grenade launchers if ever on UGV), they should be just good enough like grenades. But rockets? Hmmm, i recommend they be more potent. Lol.
Oh yar, i did not exactly understand the armour vs wpn strength algorithims. But if its a armour points that requires minus and stuff, perhaps that could be striped off abit in the case of rockets.... that way, its significantly more powerful than that of the GL but not yet not enuf to overwhelm.
Surely load-out choice depends upon the map? I can't see a sniper-heavy setup being optimal for clearing building interiors, compared to gas grenades, lasers, or going PlasmaWoo. Whereas going PlasmaWoo on maps like the dam is probably a pretty bad idea.
Ah ha, the current issue is that there are no loadouts preplanning possible based on maps.... why? Cos there is no mission briefing screen. I believed that this is under planning. Look out for that.
Hence, when we have at least an idea (like in FIBUA or Wildlands fight), we would be better able to plan our strategy.
For now, its functionalities that the folks are working on fast and furious.