General > Discussion
Snipers, and some questions
Captain Bipto:
I never used snipers when I first starting playing this game...i don't know if it is 2.3 or what but snipers appear to be more useful now than when I was playing 2.2.1.
When I do use snipers I try to produce coilguns and bolters ASAP. Before I would tech/produce laser rifles and pistols, then the heavy weapon.
odie:
--- Quote from: BTAxis on March 12, 2009, 10:39:27 am ---You know, the fact that there are such different play styles out there (some people swear by grenade launchers, others take flamers, you people take snipers, etc) makes me think the balancing is at least a little in the right direction.
--- End quote ---
Yupz yupz. I thnk the current balancing are quite nice for the assault, snipers weapons - as i have been so active on em. I also still believe in all rounded weapons.
The onli ones i feel out of balance are the close combat and the long range high explosives.
This might be out of topic, but i ma placing it down, so shift this thread if need. :D
1) Close combat - i feel that as a real life semi auto weapons specialist (i was in army 2.5 years and still in reservist yearly), the close combat weapons are critical to me. I enjoyed my SAW and is trained to use em. But i would not want to engage this weapon if i am forced into FIBUA. One good game to illustrate this is Operation Flashpoint.
I feel that current close combat wpns take up too much TU. Simply stated.
2) Long range / Explosives - by far, i am also trained as an Armored Pioneer (my vocation). And well, i deal with all sortas explosives..... which are far more devastating in real life than in UFOAI. lol. Maybe its the non-destructive landscape that makes it feels less potent. Aniwae, i feel that this could too, be better balanaced. :)
BTAxis:
Maybe you have a point with the close TU cost, but I want to be very careful with the explosive damage. I tuned it down once already because they were too powerful, particularly the grenade launcher. I certainly don't want to touch this until the armour arsenal fills out, and the grenade bouncing is fixed.
Lew Yard:
Surely load-out choice depends upon the map? I can't see a sniper-heavy setup being optimal for clearing building interiors, compared to gas grenades, lasers, or going PlasmaWoo. Whereas going PlasmaWoo on maps like the dam is probably a pretty bad idea.
Captain Bipto:
Excellent point about the map determining load out. Are there any plans to allow the players access to pre-mission intel such as a sneak peak of the map via satellite photos?
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