project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
General
»
Discussion
»
Poly count
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Poly count (Read 7622 times)
Skorpio
Rookie
Posts: 21
Re: Poly count
«
Reply #15 on:
November 13, 2009, 01:09:18 pm »
Ah I see. I forgot to mention that I use the GtkRadiant to make a Wolfenstein: Enemy Territory map, but I kinda dislike the Radiant and would rather model with Blender.
Logged
Sepelio
Rookie
Posts: 37
Re: Poly count
«
Reply #16 on:
December 11, 2009, 04:32:28 pm »
Perhaps it would have been useful to use another Quake based engine like Darkplaces. It supports curves and all sorts of fun things like texture blending. Also 'proper' physics in the next version I think. Of course I would say that since I make maps for Nexuiz
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
UFO:Alien Invasion
»
General
»
Discussion
»
Poly count