Development > Artwork
Some alien robot
Zorlen:
--- Quote from: vedrit on May 24, 2009, 09:22:31 am ---How well do you know Blender?
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Not quite well. My modelling experience started mainly with modelling for UFO:AI in Wings3D, then I moved to Blender in order to use animations, thats all.
--- Quote from: vedrit on May 24, 2009, 09:22:31 am ---Unfortunatly, its still a slow work, manually keyframing each frame, and I havent put any....dang it, the word just escaped me...the handles that control the bones...
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You mean you are not using armatures and animate the mesh directly? That must be a really painful work!
vedrit:
Mattn: Its not accepted, from what I can see
Zorlen: Well, you can have the verticies move with the bone, but yeah, moving each bone without handles is really a pain in the rear end
Ildamos:
The legs and arms are fine but the whole image reminds me strongly of a Droideka. You might want to change the shoulder and the head parts. The downward slope of the head makes it look as if it's the Star Wars destroyer droid.
Zorlen:
--- Quote from: Ildamos on May 24, 2009, 04:13:54 pm ---The legs and arms are fine but the whole image reminds me strongly of a Droideka. You might want to change the shoulder and the head parts. The downward slope of the head makes it look as if it's the Star Wars destroyer droid.
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I believe you mean original Mantis robot design? We decided not to use it in the game as is, but to merge its legs with the Breeder body. Now it looks like this:
Winter:
--- Quote from: Zorlen on May 24, 2009, 08:06:21 pm ---I believe you mean original Mantis robot design? We decided not to use it in the game as is, but to merge its legs with the Breeder body. Now it looks like this:
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Hi Zorlen, would it be possible to resize this stuff at all? The Breeder is supposed to be a big lumbering mass of flesh, so downsizing the legs and upsizing the body would serve it better if you can make that happen. Thanks.
Regards,
Winter
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