Development > Artwork

Some alien robot

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Zorlen:
Finally I got my hands on that model again. Reworked walk and infest animations + added one for psionic attack.
Death animations are still pending.

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vedrit:
We have another animator? Sweet! Ive been busy lately, and so I havent gotten much done. Do you have access to the SVN? If you do, then I will upload the skeleton that I have, and we can both work on it

Zorlen:
I am not a hell of an animator, just following "do it yourself" approach encouraged by developers to have things done.
Anyway, I have Sourceforge login and can try looking into soldier animation, though being short on free time myself.

vedrit:
Yeah, I kinda did that while taking 3 years of 3D animation. (Im good if I slow down and take my time, otherwise, things get blocky, badly timed, or just not good)
Towards the end of the animation sets that I've seen, the animation is incomplete and the model has been messed with so you cant fix the animation and still have a good looking model.
So, with Destructavator working on a new model, I set out working on animations (See my 'Animations list' thread).
I figured, for the sake of time, I would just use the old animation set. Unfortunatly, its still a slow work, manually keyframing each frame, and I havent put any....dang it, the word just escaped me...the handles that control the bones...

How well do you know Blender? I've mostly worked with Maya, and have both on my computer, but I cant find any file type thats a good go-between for animated models.

Mattn:

--- Quote from: vedrit on May 24, 2009, 09:22:31 am ---How well do you know Blender? I've mostly worked with Maya, and have both on my computer, but I cant find any file type thats a good go-between for animated models.

--- End quote ---

try md5

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