Technical support > Windows
NSIS Compilation Errors
Mattn:
this should be included in your codeblocks package that you downloaded.
Kildor:
> I confirmed the compile_po.bat issue.
I ran the file manually under dos and ensured it work. Somehow it did not worked properly in windows mode and the screen closed with the error.... nvm dat. Got it to work....for the PO part.
What`s error? Give full text of error to us.
And, what`s system do you use?
Destructavator:
Odie, this might be somewhat of a long shot, but when you compiled in codeblocks did you choose "(re)build project" or "(re)build workspace"?
I've found when I put together the game for the installers I upload that choosing "project" with "ufo" activated doesn't build everything, so I select "rebuild workspace" in the codeblocks menu, which builds all the components including the language files, radiant, and ufo2map as well as the main game.
I just checked the wiki and saw it doesn't clarify this - the wiki might need an update if this is indeed the issue.
odie:
--- Quote from: Kildor on January 14, 2009, 08:35:04 am ---> I confirmed the compile_po.bat issue.
I ran the file manually under dos and ensured it work. Somehow it did not worked properly in windows mode and the screen closed with the error.... nvm dat. Got it to work....for the PO part.
What`s error? Give full text of error to us.
And, what`s system do you use?
--- End quote ---
Hi, I use a self-built system here @ work (OEM - Odie's Essentrically Manufactured.... haha, jk):
(Not My Home, i use a quad at home....)
1) Core 2 E4600 (2 CPU at 2.4GHz)
2) 2GB (800MHz Ram)
3) 256 MB GeForce Graphics Card
4) Win XP SP 3 (fully patched as of well..... Jan 09 Update).
The rest are i guess redundant info.....
My compiler is Codeblocks SVN 5177 - which i thnk should be the same one as the one i should d/l. :P
--- Quote from: Destructavator on January 14, 2009, 07:25:36 pm ---Odie, this might be somewhat of a long shot, but when you compiled in codeblocks did you choose "(re)build project" or "(re)build workspace"?
--- End quote ---
For the compilation, I tried a few methods.
1) Activate Codeblocks initially, File, Open, \build\projects\ufo.workspace
Then Build, Build Workspace - did not work.
2) Right cliking on \build\projects\ufo.workspace
Selecting Build - did not work.
3) Right cliking on \build\projects\ufo.workspace
Selecting ReBuild (clean) - also did not work.
--- Quote from: Destructavator on January 14, 2009, 07:25:36 pm ---I've found when I put together the game for the installers I upload that choosing "project" with "ufo" activated doesn't build everything, so I select "rebuild workspace" in the codeblocks menu, which builds all the components including the language files, radiant, and ufo2map as well as the main game.
I just checked the wiki and saw it doesn't clarify this - the wiki might need an update if this is indeed the issue.
--- End quote ---
Okie, i tried this today, and i have a log for us here:
<See Compile_Log.txt>
Hope this help us.
[attachment deleted by admin]
BTAxis:
You're using an outdated version of gettext. Download the latest C::B package or update gettext manually. Kildor has it up for download here.
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