Hello,
As you know UFO:AI support multiresolution and widescreen by providing a full streach of the game. And the internal game itself use a 4:3 virtual screen. When the screen resolution is not 4:3 the ratio is wrong.
Plus, the task to have a multiresolution support for a GUI is an incredibly big task, request an architecture we dont have. For example designed Web site often use fixed width. Or we must think about changing every thing.
I would like to know if you are interesting by more easy task to prevent ration:
1) we can use every time a 4:3 ratio (the internal ratio), and add black border for widescreen (anamorphic)
2) When it's work fine, we can think about removing black border for some simple GUI. I think about a wider battlescape, but we also can work on a wider geoscape.
Is any body interesting about that?