Development > Artwork
UGV autocannon module
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Zorlen:
Here's an attempt to make an autocannon module for UGV. The model I've seen in UFOpaedia looked more like a placeholder, and I needed to familiarize myself with Blender :) (Wings is handy, but I want to learn to make animations)
Comments are welcome as always.
Destructavator:
Looks nice to me, I'd imagine that if it was given a good texture it would be even more impressive.
On the other hand, I'm well aware that it isn't my decision regarding if it will be used or needs specific changes.
Just out of curiosity, it does look well detailed, I hope it doesn't have too high a poly-count, although I admit I could be wrong and I'm not highly experienced in 3D models.
Zorlen:
--- Quote from: Destructavator on January 03, 2009, 08:22:19 pm ---Just out of curiosity, it does look well detailed, I hope it doesn't have too high a poly-count, although I admit I could be wrong and I'm not highly experienced in 3D models.
--- End quote ---
Honestly, I haven't care much about optimization - there are some parts where polycount could be safely reduced. However, I've seen Phoenix UGV model and its turret had comparable face count (though it had triangles only).
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