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Author Topic: Number of problems found in Windows 2.3 build (21212)  (Read 16527 times)

canahari

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #15 on: December 31, 2008, 12:08:57 am »
Okay, I'm ready to play some test games again if you need me ;D

Offline DuKe2112

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #16 on: December 31, 2008, 12:31:00 am »
Not sure if this is related.
Low schrubs or small debris that should be passable is instead blocked.
One example is the firebird djungle tile, but only those schrubs in front of the firebird, not the ones on it's sides.
the red line probably is related to the edge problem.

« Last Edit: December 31, 2008, 12:39:27 am by DuKe2112 »

Offline Duke

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #17 on: December 31, 2008, 01:41:05 am »
@DuKe2112:
What is the exact name of that map ??
We don't have no djungle folder nor djungle.map.

Offline DuKe2112

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #18 on: December 31, 2008, 01:59:59 am »
Ah sry it should be the tropical set, tr_drop_firebird to be exact.

But I have to revoke my comment about the schrubs, the front of the tr_craft_ufo_fighter has the exact same problem and that is almost empty.
Also the other debris I meant, was actually on the edge of it's tile.

Notice that the blocked area is exactly one tile width?

And btw, how can you see the name of the map, or even of a special tile in game?
« Last Edit: December 31, 2008, 02:43:23 am by DuKe2112 »

Offline Destructavator

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #19 on: December 31, 2008, 03:57:44 am »
Well, if you pull up the console with the "~" key (above the TAB key and left of the number "1" key on a US keyboard, don't know about other keyboards), the console shows a log, including what maps/models/files/etc. have been loaded.

Offline DuKe2112

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #20 on: December 31, 2008, 03:55:27 pm »
oddly for me it's the same key, but here it is ^ not ~.
I should probably have just taken a closer look, before asking...

Here is another for cross reference, all instances of these two ufocrash tiles (which are a bit too common btw) are blocked in exactly this way.
« Last Edit: December 31, 2008, 03:57:04 pm by DuKe2112 »

canahari

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #21 on: January 01, 2009, 02:44:31 pm »
Hallo!

I have got some screenshots from revision 21356, where the problem still exists. Do you need them?
Actually, there are another problems with pathfinding, I hope you already know them. Walking through walls (this happens very often), soldiers placed in unleaveable tiles at the beginning of the mission, etc.

Offline DuKe2112

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #22 on: January 01, 2009, 03:53:53 pm »
I already posted the one with the unleavable tiles, but the open walls might be usefull.

Offline Duke

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #23 on: January 01, 2009, 06:59:21 pm »
Atm we at least know of 'enough' problems with routing/pathfinding to work on ;)

The 'starting in unleavable pos' should be fixed once Wilminator accepts the patch I submitted yesterday.
It also fixes some impassable tiles but unfortunately also adds some new ones.

The bugs are highly interconnected, so squashing one of them can bring up new ones that were obscured by the first one. But in the end we'll get them all :)

Offline Duke

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #24 on: January 02, 2009, 12:13:20 am »
GOOD NEWS :)

Wilminator found the real fix for routing/pathfinding. I tested with some village tiles and the farm/f_field_c mentioned above. Everything works like a charm :) (except for stairs and some map problems).

I guess it's time to get rev 21362 or better and recompile the maps you want to play on.


Offline BTAxis

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #25 on: January 02, 2009, 12:43:26 am »
What about the stairs then?

Offline Duke

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #26 on: January 02, 2009, 09:44:56 pm »
Afaik Wilminator has not yet decided how to proceed with stairs. Whatever the solution will be, it will certainly require another map-compile.


Offline Duke

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #27 on: January 02, 2009, 11:24:05 pm »
btw I noticed that compile_maps.bat has that nice environment-friendly '/shutdown'-switch, which - guess what - shuts down your PC once all maps have been compiled.

So compiling all maps while you sleep or work (or both) shouldn't be that much of a problem :)

Offline Destructavator

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #28 on: January 02, 2009, 11:45:36 pm »
Quote
btw I noticed that compile_maps.bat has that nice environment-friendly '/shutdown'-switch, which - guess what - shuts down your PC once all maps have been compiled.

So compiling all maps while you sleep or work (or both) shouldn't be that much of a problem

Yes, I've used this myself and should have mentioned it, but I see you beat me to it.

Regarding a new binary installer, I'm currently uploading one now (with fully re-built maps) but it will take ~2 to 3 more hours.

Offline Duke

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Re: Number of problems found in Windows 2.3 build (21212)
« Reply #29 on: January 02, 2009, 11:48:19 pm »
:)