Development > Artwork

Icon for "free space"

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Winter:

--- Quote from: DuKe2112 on December 25, 2008, 07:54:36 pm ---Well the hospital was ment to work automatic (or has the personnel incorporated like eg the command centre).
But having to take a scientist(or more) off research to opperate the hospital is actually a great idea.
--- End quote ---

No, it's not. It unnecessarily complicates research and base management for no gain, a system of penalties to gameplay without rewards. In this case it would just slow research and production, arbitrarily lengthening gameplay and reducing fun for the next-new-thrill playertype, without bringing in anything that anyone would enjoy. Having to do extra work to keep basic buildings operating at 100% is not a reward; it's a headache.

Adding pointless penalties is one of the worst possible things you can do in game design. That's why we avoid it when we can and take great care when making our decisions.

Regards,
Winter

Destructavator:
I'd imagine that all the base facilities would have general support staff and people to operate them, although isn't that assumed that those personnel are already accounted for and paid by general monthly upkeep costs of individual base facilities?  I think Winter is right, and that implementing controls for managing those general personnel just isn't worth it - Yes, there are probably cooks who prepare meals, technicians for operating equipment, people who inspect and re-fuel aircraft, mechanics and techs to reload, install, and change aircraft weapons/equipment, computer techs to fix when the base's email-system in the computers aren't working, cleaning crews to vacuum and dust, etc., but the point I'm making is that those lesser people are unimportant, and not worth implementing hire/fire/control screens for because they add unnecessary complications into the game and again are probably already covered for with general operating costs of the base facilities.  Adding controls for them would slow down gameplay and just wouldn't be a good idea because of that.

The same goes for the hospital - real life hospitals have lots of general staff, not just doctors, but in this game I don't think it would be worth it to implement micromanaging them.

Josh:
I'll give the icon a shot.

DuKe2112:
Ok point taken.

But ufoai isn't realy something for the "next-new-thrill playertype" anyway (;

Winter:

--- Quote from: DuKe2112 on December 27, 2008, 03:51:10 pm ---Ok point taken.

But ufoai isn't realy something for the "next-new-thrill playertype" anyway (;

--- End quote ---

That's my playertype, and I enjoy it just fine.

My favourite part of X-COM has always been researching new stuff and applying it into the ever-escalating tactical battles. That's how and why I play most games -- to see what's over that next hill. And the next. And the next.

Regards,
Winter

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