Development > Artwork
Textures
MCR:
;D
H-Hour:
Thanks MCR. I've added a link to that page into the Mapping/Materialsystem page that also talks about bump/parallax/hardness/specular/glowscale.
@arisian, should the text for the general surface parameters at the link above be changed to reflect the new range of 0.0-1.0? And is this true for all the options under General Surface Parameters?
Voller:
Ok, replacement for floor003, including normal and specular map. The other ones I made because I felt like it; if you can use them, by all means help yourselves.
I also made a specular map for the cloths on the other page. You can't see much cause it has a very low alpha value.
.map files for MaPZone are attached. Also the updated one for the cloths.
BTAxis:
We don't need all those variants, do we? We can just rotate the textures in radiant.
Bartleby:
if u want to use them, u need them..... not they are not the same...
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