Development > Artwork
Textures
Mattn:
yes, it will - but i will fix them - thanks for the textures
license is gpl?
Voller:
Sure. If gpl is your preferred license, help yourself.
I noticed that some of the textures you listed here have normal maps by now. Do you still want these textures remade, seeing as author and license are unknown? Or would you rather have somebody focus on the ones without normal maps, or even make new textures?
Voller
Mattn:
every texture with "unknown" as license and author needs to be replaced - no matter whether a normal map is there or not. btw. make sure to head over to http://ufoai.ninex.info/wiki/index.php/Artwork - arisian updated the article with up-to-date info about our different maps.
Voller:
Interesting link. I'll try to make the relevant maps where possible.
What happens if a specular map is nonexistent? What's the default specular value going to be?
Voller
Mattn:
--- Code: ---#define DEFAULT_BUMP 1.0
#define DEFAULT_PARALLAX 1.0
#define DEFAULT_SPECULAR 1.0
#define DEFAULT_HARDNESS 1.0
#define DEFAULT_GLOWSCALE 1.0
--- End code ---
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