Development > Artwork

Textures

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BTAxis:
Texture resolution should be a power of two.

Mattn:
first of all, thanks for the textures. what is the license you release them under? is gpl 2.0 or later ok?

yes - power of two would be the best. if you choose another resolution than the "original" textures, we have to edit the maps and realign the textures there, too (at least in most cases).

and the most important part, please provide normalmaps like the one you created and maybe also the heightmaps that you used to create the normalmaps.

shedeki:
thanks for your answers. i asked about the resolution because i find that textures below 512x512 just cannot compare to the feel of high quality images. anything below 256x256 usually isn't able to deliver any detail (unless of course it's very small in game, e.g. a lamp...). i can't remember much about the q2 engine, but in q3 it was possible to resize a texture editing its shader file, thus no changes needed to be made in the .map file

still, it's no problem resizing them. i''ll always keep high-res versions on my hdd. so here are smaller versions and a new texture:

http://shedeki.net/stuff/ufoai/floor001.tga
http://shedeki.net/stuff/ufoai/floor001_nm.tga
http://shedeki.net/stuff/ufoai/floor006.tga
http://shedeki.net/stuff/ufoai/floor006_nm.tga
http://shedeki.net/stuff/ufoai/floor009.tga
http://shedeki.net/stuff/ufoai/floor009_nm.tga
http://shedeki.net/stuff/ufoai/floor015.tga
http://shedeki.net/stuff/ufoai/floor015_nm.tga

i seem to have lost a lot of my old files and could not find height or normal maps for floor009 and floor015, but they were easy enough to recreate.

GPL is fine with me.

Mattn:
thanks for the textures... and sorry that i have forgotten it in my first post. our normalmaps encode the height in the alpha channel. and it would be really sweet if you could also deliver the heightmaps as a seperate file.

shedeki:
done + added another one:
http://shedeki.net/stuff/ufoai/floor001.tga
http://shedeki.net/stuff/ufoai/floor001_nm.tga
http://shedeki.net/stuff/ufoai/floor001_hm.tga
http://shedeki.net/stuff/ufoai/floor006.tga
http://shedeki.net/stuff/ufoai/floor006_nm.tga
http://shedeki.net/stuff/ufoai/floor006_hm.tga
http://shedeki.net/stuff/ufoai/floor009.tga
http://shedeki.net/stuff/ufoai/floor009_nm.tga
http://shedeki.net/stuff/ufoai/floor009_hm.tga
http://shedeki.net/stuff/ufoai/floor015.tga
http://shedeki.net/stuff/ufoai/floor015_nm.tga
http://shedeki.net/stuff/ufoai/floor015_hm.tga
http://shedeki.net/stuff/ufoai/roof008.tga
http://shedeki.net/stuff/ufoai/roof008_nm.tga
http://shedeki.net/stuff/ufoai/roof008_hm.tga

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