Development > Artwork

Textures

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BTAxis:
Does this texture even need a normal ma? It looks like it's supposed to look flat.

Voller:
I had to upload it again, cause it wasn't displayed correctly the first time.

Well it's got a lousy resolution, so the normal map won't have much effect. But the normal map should emphasise the tiles, and the texture also has some roughness to it.

[attachment deleted by admin]

BTAxis:
Ah, okay. I figured it might be a plastic floor with a tile motif since I didn't see much of a seam between the tiles.

Mattn:
thanks for the texture. i will add it to trunk asap. the normalmap should have the height encoded as alpha channel and should have a lttle bit sharper borders.

Voller:
Hmm, guess the file I uploaded first time round was the correct one after all. I didn't know normal maps could also include height information.

I updated my first post. Let me know if it is to your liking.

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