Development > Artwork

Textures

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sitters:

--- Quote from: Mattn on December 22, 2008, 07:47:06 pm ---it would be cool if you could upload the source images, too

--- End quote ---

Yea , but they are C4D model files ( I model textures ).

Willem

Psawhn:
Can you include things like the wood grain and the roughness of the canvas into the normal map, too? I think just including the basic geometry really underutilizes the power of bump mapping (and the ultimate goal is to eventually have a large set of high quality textures).

Mattn:

--- Quote from: sitters on December 22, 2008, 08:35:35 pm ---Yea , but they are C4D model files ( I model textures ).

Willem

--- End quote ---

no problem - it would just be cool to have them. (as always ;) )

sitters:

--- Quote from: Psawhn on December 22, 2008, 08:59:26 pm ---Can you include things like the wood grain and the roughness of the canvas into the normal map, too? I think just including the basic geometry really underutilizes the power of bump mapping (and the ultimate goal is to eventually have a large set of high quality textures).

--- End quote ---

Yea I have update the pictures, but normally they use a bump high_map for small details.

willem

Voller:
Thought I'd take a look at some of those non-licensed textures Mattn mentioned. I'm not exactly experienced, so I decided to start with something simple. Here's what I came up with for floor004. I kept the original size of 128x128, let me know if you'd like it in a higher resolution. I made this with MapZone, so changing the size is no problem at all.

I noticed there may be different standards for normal maps. MapZone offers two options: DirectX and OpenGL. The green channel is practically inverted. Anybody know any more about this?

The normal map I attached is using the same convention sitters has been using.



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