Development > Artwork
Model for geoscape for corrupter
kracken:
--- Quote from: sitters on December 18, 2008, 07:34:02 pm ---It's now 2700 poly's
--- End quote ---
Thank you a lot sitter :)
Unfortunately, I didn't manage to use the model with the texture we have:
http://ufo.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/geoscape/ufo_corrupter.tga?view=log
(and this texture doesn't look finished btw).
Maybe you can improve / remake it, as mattn suggested?
sitters:
--- Quote from: kracken on December 18, 2008, 10:28:02 pm ---Thank you a lot sitter :)
Unfortunately, I didn't manage to use the model with the texture we have:
http://ufo.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/geoscape/ufo_corrupter.tga?view=log
(and this texture doesn't look finished btw).
Maybe you can improve / remake it, as mattn suggested?
--- End quote ---
I download the texture and the model looks like this in my md2 viewer
The UV map is still OK.
I don't know if you override the Dir structure in the model where to find the texture, if not I make the model without Dir structure and with only the texture name
But I can also make an new model if you like, but must know more information about the interieur, because you can walk in the model.
Willem
[attachment deleted by admin]
Mattn:
the interior is not needed at all for the md2 model
Mattn:
sitters - are you still planning to create a new model for this?
Mattn:
btw. the uploaded model is really correct? ;)
the skinpath is some binary chars - so maybe the internal offsets are broken?
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