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Author Topic: 2.3 Dev on Ubuntu Hardy - Audio Bugs  (Read 2893 times)

Valygard84

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2.3 Dev on Ubuntu Hardy - Audio Bugs
« on: November 08, 2008, 02:35:39 pm »
First, hello to all of you. I've been following the development of this great game for 2 months now and I'ld like to help out a bit by doing bug reports. This is my first real bug report ever, so please be gentle. :)

Audio System Bugs:

If I don't set the audio rate to 11025 sound everywhere stutters pretty badly... even the menu music.

In the middle of a mission (Map:ufocrash/uc_craft_crash_fighter) the music (PsymongO1) changed into white noise on both channels. At full volume. While wearing in-ear-headphones. :D
Can't be the music file itself - I listened to it with VLC and it sounds fine.
it was about halfway into the song if I remember correctly.

Console Output:
Quote
------- sound initialization -------
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
SDL_mixer version: 1.2.8
... audio rate: 11025
... audio channels: 2
... driver: 'pulse'

Sound driver:
Stock Pulse Audio on Ubuntu Hardy.
pavumeter says:
ALSA PCM on front:0 (ALC260 Analog) via DMA

UFOAI : 2.3 Dev self-compiled SVN REV 20060 / Trunk
OS : Ubuntu Hardy Heron
Laptop: Acer TravelMate C200

I'll gladly supply more info if needed.

Offline Spyro

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Re: 2.3 Dev on Ubuntu Hardy - Audio Bugs
« Reply #1 on: December 11, 2008, 09:30:09 pm »
You're probably having a problem with the pulse audio drivers. Try starting ufo with pasuspender:

Code: [Select]
pasuspender ufo

Valygard84

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Re: 2.3 Dev on Ubuntu Hardy - Audio Bugs
« Reply #2 on: December 14, 2008, 11:35:29 am »
Thank you for your reply.
Starting with pasuspender was one of the first things I tried, but unfortunatly didn't help.
But compiling from the newest sources fixes the aforementioned bugs, so everything is good once again, sound-wise. :)

Topic may be closed as my reported bugs have seemingly been fixed.

« Last Edit: December 14, 2008, 11:39:05 am by Valygard84 »