Adding detail is no problem for me, it is just a new painting layer.
But the point is how it's fitting in the game ?
I have made beautiful models for an other game, and it looks like shit in the game
because it dint fit in the environment of the game.
When you place an highly detailed model in an less detailed environment it looks not good.
I think best way is to evaluate the model in the game and then looks what the best changes are for it.
The models, brush prefabs and textures must have a good blend, especially when the engine is ready for normal mapping with textures and models.
And for textures, make a real normal map and don't use the nvidia plug in for converting from texture
to normal, because it looks like shit in the game ( first paint a high map and convert this one ).
And in the case of very big models, we have just one material in MD2.
and when you rescale the texture for more easy distribution, also detail getting lost.
That's why some people makes rivets like golf balls on the skin of an airplane, that also don't look good.
I say evaluate the model in the game and when you like more detail, say it and I make it.
Willem