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Hyperion

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Mattn:

--- Quote from: sitters on December 18, 2008, 07:21:05 pm ---Yea I make it myself, and it's just as all my stuff (GPL).
I can make more textures, if you like, but must know the theme.
I programming all day for my profession, and graphic stuff is a nice break.
--- End quote ---

cool - i would be nice if you could re-render this texture in a higher res version.

we also still need a lot of replacements for the textures shown here - they are not gpled - and thus we have to completely recreate them:
http://phidev.org/~dino/ufo/html/textures/696b031073e74bf2cb98e5ef201d4aa3.html

it would be nice if you could do some of them. (with normalmaps please ;) )

sitters:

--- Quote from: Mattn on December 18, 2008, 07:36:56 pm ---cool - i would be nice if you could re-render this texture in a higher res version.

we also still need a lot of replacements for the textures shown here - they are not gpled - and thus we have to completely recreate them:
http://phidev.org/~dino/ufo/html/textures/696b031073e74bf2cb98e5ef201d4aa3.html

it would be nice if you could do some of them. (with normalmaps please ;) )

--- End quote ---

This textures are also on my website 1024X1024

http://www.md2.sitters-electronics.nl/textures1.html

When I start with the textures I open an other topic.

Willem

BTAxis:
Remind me, were you also still going to try your hand at the Raptor dropship? Not trying to push it on you, just do what you want to do.

TrashMan:
A good way to do a heigtmap for normal map generation, epsecially for paneling, is the following:

Make a new layer over the texture. Paint over the indented parts, like gutters and holes with dark blue.
Make another layer. Paint over raised parts with RED. you can use various shades for different depth.
Add another layer below these two that is grey.
Convert to greyscale.

Feed the heightmap into CrazyBump ;)
I get great results this way.

sitters:
OK ,

Here how the final version is going to look, if you like it i finisch all the stuff.
I add some detail, but not to much.

Willem

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