Development > Artwork
Hyperion
BTAxis:
--- Quote from: TrashMan on December 18, 2008, 12:22:36 pm ---As someone who always puts warning labels on his fighters, let me tell you that you won't be able to read the text even at 1024x1024 texture, let alone at 512x512, yet you know what it means. Here's some examples:
--- End quote ---
Yeah, if the text isn't distinguishable, then that's perfectly fine, because then you don't have to translate it.
Looking good, by the way, especially the first one.
Mattn:
i see willem,
i think i'll come back to you when i do some normalmaps again
btw. what about this texture? did you create it yourself? what is the license? can we use it ? ;)
Winter:
--- Quote from: BTAxis on December 18, 2008, 12:25:27 am ---Except it's running on antimatter, like all alien propulsion craft.
--- End quote ---
The Hyperion isn't, never was supposed to be. It's an early game pre-antimatter craft.
Regards,
Winter
sitters:
--- Quote from: Mattn on December 18, 2008, 05:45:35 pm ---i see willem,
i think i'll come back to you when i do some normalmaps again
btw. what about this texture? did you create it yourself? what is the license? can we use it ? ;)
--- End quote ---
Yea I make it myself, and it's just as all my stuff (GPL).
I can make more textures, if you like, but must know the theme.
I programming all day for my profession, and graphic stuff is a nice break.
Willem
BTAxis:
--- Quote from: Winter on December 18, 2008, 06:51:47 pm ---The Hyperion isn't, never was supposed to be. It's an early game pre-antimatter craft.
--- End quote ---
I know, I just thought we were talking about the Starchaser, is all.
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