Development > Artwork

Hyperion

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Winter:
You could always have a play about with the source files, Psawhn, and show us the results. I'm not sure about the vertical stabilisers -- I'd have to see a render of the whole craft with changes applied to make a decision.

Regards,
Ryan

Psawhn:
I hadn't thought about that, actually. D'oh.

Attached is a very quick and dirty recolouring job. I actually imported the two layers from my source stingray file. I also removed the rudders completely, but I didn't fix their shadows on the texture.
There's a subtle change in brightness between the photos, which is the only difference.

[attachment deleted by admin]

Winter:
That actually looks really awesome, and gives more of an impression of alien materials being used for the skin. I like it!

Regards,
Winter

BTAxis:
I like the black one too, though.

Psawhn:
Here are my source colour textures (4096^2 in dimension) and the modified texture. The modification was a very fast job - sitters can probably integrate the textures/colours better using whatever design process he uses, whereas I had to somehow modified the resultant .bmp file.

https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/stingray_base_hires.png
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/stingray_mottled_hires.png
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/raptor-modified.png

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