Development > Artwork
Models next part 2
Winter:
Very fine job, sitters, I think it's fantastic. What did we ever do without you? ;)
Regards,
Winter
sitters:
--- Quote from: Winter on December 07, 2008, 09:33:40 pm ---Very fine job, sitters, I think it's fantastic. What did we ever do without you? ;)
Regards,
Winter
--- End quote ---
Thanks, writing and making a game I think. ;)
OK I have update the instruments, and goon adding some stuff till I am happy. ;D
Willem
sitters:
OK some renders and the link to the project.
There are three projects in the file, the sources Cinema4D, MD2 files and the obj files.
The MD2 models are separate models, and you must make self the composition of the pod.
The obj files is the total pod in a single file.
The textures are baked without shadows, so you can remove things from the pod
without leaving shadows.
If you like shadows let me know.
It's a big file 26MB, because every project has its own textures, also the source textures are very big
I also use 2048X2048 for designing.
The link :
http://www.md2.sitters-electronics.nl/models/Carryall_pod.rar
Have fun. :)
Willem.
BTAxis:
A quick question, does the interior pod come with a roof? It's not shown in the screenshots, but we'll want it on maps.
Otherwise, it's awesome. I thought maybe the boxes were in the way of the UGVs, but I checked the pod size in radiant, and I think it's not a problem.
Zorlen:
I second BTAxis - the pod is excellent!
The only thing... Well, I know that I shouldn't be so nitpicky to others' work, but I can't help myself. These cargo crates are loose! Inside a droppable pod! :-)
Maybe add some cargo netting, like this one:
http://www.armedforces-int.com/images/companies/991/networks14.jpg
I think a net texture on the crate would sufice, no need to draw a cellular mesh over them.
However, I can handle myself with current model, 'cause it is great already, so feel free to disregard my suggestion.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version