General > Discussion
cheatcode: reveal / kill aliens (aka invisible alien)
shevegen:
You can give up easily like a shy mouse, but even when doing so you could distill suggestions on what to improve.
One easy suggestion I read from your last post is the complaint about debug_help giving
codes with short explanations. (I myself can not really comment on that since I did not yet
try the latest release.)
BTAxis:
There is such an explanation, in fact. Just type any command and press tab to autocomplete it, and the help will pop up. I think the help text was displayed on the debug_help command previously, but it seems to have been take out, probably because the list is long enough anyway.
Duke:
Admittably those one-line comments are not very comprehensive...
Furthermore you have to wade through a lot of cmds that are merely a callback for some menu button.
So a first little improvement could be to add some flag to the registration func saying whether this cmd is to be displayed in the cmdlist or not.
mattheus:
--- Quote from: Felix Atagong on November 29, 2008, 03:41:20 pm ---a cheat code to kill the alien so that the mission can end...
--- End quote ---
We have "debug_killteam [teamid]" for it - alien team id is in single player games 7 - civilians are 0 and player team is 1.
Also "debug_stunteam [teamid]" could be helpful.
"sv debug_showall" is probably usable to show aliens.
I think its fine now - debug commands should be undercover and in old school way.
hotdog:
:o
I saw this topic and nearly died. I was thinking on putting together a trainer (cheat device) for the game with these two options built in...for a moment I thought somebody beat me to it.
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