General > Discussion
cheatcode: reveal / kill aliens (aka invisible alien)
Felix Atagong:
I switched from the stable version to 2.3dev (x86 Nov18 2008 Win32 DEBUG) because I too was a victim of the alien disappearing act as has been described before in several posts
http://ufoai.ninex.info/forum/index.php?topic=2841.0
http://ufoai.ninex.info/forum/index.php?topic=2536.0
http://ufoai.ninex.info/forum/index.php?topic=2912.0
Apparently some aliens get trapped in a wall or under a bridge and can't be traced back. The mission, however, refuses to end as long as the invisible alien is still alive.
To my horror the very first mission I did with version 2.3 had an invisible alien as well, so I had to give up after about 2 hours of checking all places... It was on an oriental map with a lot of small buildings (I also witnessed how one of my soldiers walked through a wall instead of taking the door).
Here is my question / proposal:
a cheat code that reveals all aliens (makes them 'spotted')? One could then go there with all the soldiers. If the invisible alien can't be killed like that, there should be a plan B;
a cheat code to kill the alien so that the mission can end...
Whaddayathink folks?
(PS: very nice game, although I like the feel of 2.2 more than 2.3)
BTAxis:
We have both. Have a look at the debug commands (type debug_help in the console).
Felix Atagong:
Thanks, I will try some of these...
TrashMan:
Say, what's the word on having all alien visible on base defense (security cameras and sensors and all that stuff)?
Felix Atagong:
Actually I was so fed up with the invisible alien bug (happening to me - 3 or 4 games in a row - with the stable and with the debug version) that I deleted all versions of the game.
I tried to use the debug cheat codes but as nobody told me what exactly was the right code to use (debug_help lists dozens of codes but without explanations) - I gave up - simple as that....
Bact to OpenTTD... :-*
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