Technical support > Feature Requests

RC4: textures problem

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bullfrog:
Ok, tried the original quake2 (demo) and, except for cracking audio, the video was just perfect (both glx and sdl). But I guess it uses only the R_DrawAliasModel (or something similar).
Tried the Christmas special Ufo and the textures were wrong like in the trunk version.
The open source ATI driver doesn't support 3D (Mesa Indirect Rendering).

Programming skill?
Sure...

main()
{
   printf("Hello World!");
}

How was that?? ;)
(...and I forgot also the #include <stdio.h> line)

No, seriously... I may try to take a look in the weekend but I don't think I can do much about it! (especially as long as I don't understand the difference between the two functions!)

bullfrog:
Forgot to say that the only object that has the texture in the right way is the kevlar suit (and I wonder if it's a real 3D object or just a texture as you can't even move it in the ufopedia ;) ).

Mattn:
it's just an image - no model

noob:
and where to find rc4 svn prerelease?

Mattn:
need to be grabbed from svn - see our wiki for more information about that

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