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RC4: textures problem

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bullfrog:
Ok, after a whole Saturday trying to understand how things in the gl_mesh.c work, I couldn't find a single reason for the textures to be completely wrong.
As far as I have seen, both the R_DrawModelDirect and R_DrawAliasModel seem doing the same things (except for the latter being a lot more complex, drawing all the stuff for the real ingame rendering). Both use the GL_DrawAliasFrameLerp and the same model/skin but still with the direct drawing the textures are applied in the wrong way.
I tried to use the Mesa Indirect rendering and, at the ludicrous speed of 3 fps, everything was fine so, Mattn, you were right. There is a problem with the ATI closed driver. And would like to know WERE actually the problem arises... with precise information there is some hope they will look into it.

Anyway, with this nice headache i've got in my "study", I'm seeing the game in a different way... after all, having some texture wrong is not THAT bad...  :wink:

Bullfrog

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