project-navigation
Personal tools

Author Topic: A good chance to contribute...  (Read 4001 times)

Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
A good chance to contribute...
« on: July 15, 2006, 04:34:12 pm »
See what I  swiped from the UFO:AI IRC channel:

Code: [Select]
<mattn> i don't have time to put more into campaign.ufo for today [16:06]
<mattn> if someone else will continue... i would be glad :-D
<mattn> there is a TODO comment in campaign.ufo
    which indicates the missions that need more work


Now it's your big chance to contribute! See the wiki page

http://ufo.myexp.de/wiki/index.php/Create_campaign

for how to do it. Submit as patches on the sourceforge. Discuss and seek help here. The file to modify is here

http://svn.sourceforge.net/viewcvs.cgi/ufoai/ufoai/trunk/base/ufos/campaign.ufo?view=markup&pathrev=1902

UFO:AI waits for you!

:D

Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
A good chance to contribute...
« Reply #1 on: July 24, 2006, 10:53:40 pm »
So, could somebody do it? It is not that difficult! And correct the wrong coordinates, by the way?

Code: [Select]
Latitude for mission 'frozen_industrial' is bigger than 90 NS (128)
Latitude for mission 'harbour' is bigger than 90 NS (163)
Latitude for mission 'japan' is bigger than 90 NS (129)
Longitude for mission 'rocketsilo' is bigger than 180 EW (308)
Latitude for mission 'rocketsilo' is bigger than 90 NS (412)
Longitude for mission 'spedition' is bigger than 180 EW (308)
Latitude for mission 'spedition' is bigger than 90 NS (412)
Longitude for mission 'stadium' is bigger than 180 EW (308)
Latitude for mission 'stadium' is bigger than 90 NS (412)
Longitude for mission 'terrain' is bigger than 180 EW (308)
Latitude for mission 'terrain' is bigger than 90 NS (412)
Longitude for mission 'tower' is bigger than 180 EW (308)
Latitude for mission 'tower' is bigger than 90 NS (412)

HaJo

  • Guest
A good chance to contribute...
« Reply #2 on: July 25, 2006, 04:47:04 pm »
If I change/correct coordinates in campaign.ufo,
how can I trigger a specific mission to see if it works ?

Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
A good chance to contribute...
« Reply #3 on: July 25, 2006, 05:23:59 pm »
wiki?

HaJo

  • Guest
A good chance to contribute...
« Reply #4 on: July 25, 2006, 05:45:03 pm »
Quote from: "Bandobras"
wiki?

http://ufo.myexp.de/wiki/index.php/Adding_mission and
http://ufo.myexp.de/wiki/index.php/Running_the_game
tell how to add a map and how to play a map,
but they don't tell how to force a specified map/mission
to come up next on the worldmap, i.e. to check if it will
be positioned correctly.

So - how can I trigger a specific mission,
without waiting for it to come up randomly ?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
A good chance to contribute...
« Reply #5 on: July 25, 2006, 07:46:08 pm »
currently there is no easy way to do it.

you can put the mission id of the mission you fixed in stage intro set terror_only - then you will have then real soon on your geoscape.

but i will look at this and implement a function to display a given mission on geoscape for debugging purposes. (or maybe someone else will do this??? :-D)

Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
A good chance to contribute...
« Reply #6 on: July 26, 2006, 01:53:38 pm »
Quote from: "HaJo"
If I change/correct coordinates in campaign.ufo,
how can I trigger a specific mission to see if it works ?


So, how is the work going? Do the campains show as having wrong coordinates in ufoconsole.log? If not, I guess upload a patch and let everybody catch those that still have anythings wrong...

Also, try your hand with the original task --- with the places marked TODO. As a separate patch, or put it in the same...