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GUI - 2.2.3 dev gui revamp

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bayo:

--- Quote ---I like the idea of putting windows together with functions. Can anyone tell us how much time/effort it would take?
--- End quote ---
I dont look at the code of the popup yet. If the background popup is create with common node(s) (like image), creating a special node to display that is only at worst 4 hours of work (for the left bottom preview). For the last step (the gradient on the header) it need more time (or not). If we want a constant transparency with a gradient of color it maybe to hard for the moment to do it like that (i am not sure the GUI architecture can do that, maybe it need a zbuffer, but im not very good with openGL), if its a "brutal" overloading, there are no problem.

I will done something like that for buttons. If you want, i can create this node this week end, but i only can commit it monday; so, if anybody want to do it, feel free to do.

For name of the node, i think about "windowpanel" (with header) and "panel" (without header)

Psawhn:
For stars, one great resource I found:

http://maps.jpl.nasa.gov/stars.html

One problem I've run into on renderings is that a large image for a starfield has to be very large to counteract the effects of a small viewing angle. The images I linked to have 8 px/degree for the larger ones(2880x1440px), which still means that a fov of 64 degrees (like a 35mm lens) only gives a 512x512px image. Going with larger images helps, but you start to run into engine limitations and memory problems

Another method that might work well is to use a starmap and just draw the stars directly using the 3D engine. I don't know what the engine constraints are on drawing hundreds (or thousands) of small pixel-sized dots (maybe 2x2 dots for the very bright stars).

And of course, if accuracy to real-world stars isn't needed, it's a lot easier to use something like a repeating texture for the background stars.

Drag D:
So far,  SoulRipper, your work looks very good !

Indeed, as Winter said, it would be a pity not to use Blywulf icons.

freegamer:

--- Quote from: Winter on October 24, 2008, 09:01:49 am ---Please feel free to rip Blywulf's icons out of the proposal JPEGs, by the way, they should be salvageable and most of them were really good.
--- End quote ---

They do look good but you don't want to be ripping them out of the jpeg.  Surely the originals are available somewhere?

BTAxis:
That's the problem. Blywulf has them, and he's dropped out of the world.

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