Development > Artwork
GUI - 2.2.3 dev gui revamp
bayo:
--- Quote ---I like the idea of putting windows together with functions. Can anyone tell us how much time/effort it would take?
--- End quote ---
I dont look at the code of the popup yet. If the background popup is create with common node(s) (like image), creating a special node to display that is only at worst 4 hours of work (for the left bottom preview). For the last step (the gradient on the header) it need more time (or not). If we want a constant transparency with a gradient of color it maybe to hard for the moment to do it like that (i am not sure the GUI architecture can do that, maybe it need a zbuffer, but im not very good with openGL), if its a "brutal" overloading, there are no problem.
I will done something like that for buttons. If you want, i can create this node this week end, but i only can commit it monday; so, if anybody want to do it, feel free to do.
For name of the node, i think about "windowpanel" (with header) and "panel" (without header)
Psawhn:
For stars, one great resource I found:
http://maps.jpl.nasa.gov/stars.html
One problem I've run into on renderings is that a large image for a starfield has to be very large to counteract the effects of a small viewing angle. The images I linked to have 8 px/degree for the larger ones(2880x1440px), which still means that a fov of 64 degrees (like a 35mm lens) only gives a 512x512px image. Going with larger images helps, but you start to run into engine limitations and memory problems
Another method that might work well is to use a starmap and just draw the stars directly using the 3D engine. I don't know what the engine constraints are on drawing hundreds (or thousands) of small pixel-sized dots (maybe 2x2 dots for the very bright stars).
And of course, if accuracy to real-world stars isn't needed, it's a lot easier to use something like a repeating texture for the background stars.
Drag D:
So far, SoulRipper, your work looks very good !
Indeed, as Winter said, it would be a pity not to use Blywulf icons.
freegamer:
--- Quote from: Winter on October 24, 2008, 09:01:49 am ---Please feel free to rip Blywulf's icons out of the proposal JPEGs, by the way, they should be salvageable and most of them were really good.
--- End quote ---
They do look good but you don't want to be ripping them out of the jpeg. Surely the originals are available somewhere?
BTAxis:
That's the problem. Blywulf has them, and he's dropped out of the world.
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