Development > Artwork

GUI - 2.2.3 dev gui revamp

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Winter:
Let me just note that the new UI on the wiki is the one that we're intending to use for future versions of UFO:AI. The only problem is that the creator (Blywulf) has gone AWOL without giving us his source files. A lot of hard work and thought has gone into Blywulf's UI, though, and we're not really considering using anything much different from it in the main game.

If you really want to do something useful for a new UI, SoulRipper, please try recreating Blywulf's files with layers and transparency intact. That would be a big big help in getting the UI updated sooner rather than later.

Regards,
Ryan

bayo:

--- Quote ---I think resizable windows is gonna be hard to do no matter how the GUI looks, unless they are boxes filled with one color. So i don't know if it woudn't be a better idea to use the limited coding manpower for more important tasks like fixing bugs or adding new content to UFO:AI.
--- End quote ---
Resizable window is not so hard, but constraint the design.

But, i dont talk about allowing the user to change the size of a window (which need a GUI architecture UFOAI dont own), but to a developper to use the contrainted size he need. For the moment UFO:AI are very dependant of the texture (nothing is (easily) resizable), that why thing change, but need a lot of work.

SoulRipper:
I'll see what i can do Winter, if i get the time.

btw: I hope it's alright if i don't make a 100% copy of it, but instead apply some of my own touch. Ofcourse i'll try to keep it similar to the original.

btw2: Are these windows supposed to be scalable or not? Would be good to know now i suppose.

edit: Hmmm, i came up with something like this on the spur of the moment. Would something along those lines be acceptable, or is this overkill? As long as windows are not supposed to be scalable it would be a piece of cake to make this work, with scalable windows it would require a bit of tweaking though.

[attachment deleted by admin]

BTAxis:
I think they needn't be "scalable" by the user ingame, though it would be good if their dimensions would be editable in a script. You'd still need to provide graphics that can handle being stretched/tiled/otherwise lenghtened, but you wouldn't have to do it on the fly.

Winter:
Yes, echoing what BTAxis said, the windows won't need to be resized on the fly, only in scripts. They will however be moveable and transparent in order to give the player the biggest and most open view of the game.

Regards,
Winter

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