Development > Artwork
GUI - 2.2.3 dev gui revamp
SoulRipper:
As i've read your open for suggestions regarding some new design for the bit dusty GUI graphics, so here comes one of them. I tried to spice it up a bit, also, i didn't exactly like the 2.2.3 development version UI which was aligned to the right side of the screen, so i changed it to resemble the 2.2 design.
Anyway, those issues are not a problem right now, i'm rather curious what you think about the graphical style in general. Here are two screenshots ilustrating my design on the geoscape menu. For now this is the only screen that i changed, and not all elements are done yet, also, please bear with the mess of old buttons i left there ;).
The first screenshot "screencap1.png" was taken in-game, in the left bottom corner of the screen is the Description element of the menu (it didn't have enough space with the default 2.2.3 dev menu) which already works fine. In the top right corner is the info screen with credits, time, date, and the timelapse buttons (those already work too). Beneath that are three buttons intended for (from left to right) Eventlog, borders and radar range (not in working condition yet).
Also, i noticed that the more finer elements of my graphics get distorted when i put them in-game (i suspect because of resizing), that's why i attached the second screenshot "project1.png" with the original graphic showing how it's supposed to look.
Anyway, it's just a proposition for now, so... what do you people think about it? Constructive criticism is welcome ofcourse.
Here are the files
[attachment deleted by admin]
ghosta:
I like the bottom left box with the information about the current ship
Destructavator:
Looks nice - To be honest, I'm not a huge fan of the current development GUI where everything is on the right, and IMO there was something I grew tired of with the old GUI from stable releases as well. Even if this doesn't replace the GUI, this might be nice as a choice in the game options menu that the player could use if they wanted it.
What would be really nice is if alternate GUIs were more customizable, choice of fonts, color schemes, etc. Not being a coder I don't know how much of a headache that would be for the programmers.
SoulRipper:
Well, for now i'll just try to finish the first geoscape screen. Later we'll see if there is need to redo the rest of the screens in the game too.
RudolfoWood:
just in case you missed these two wiki articles:
http://ufoai.ninex.info/wiki/index.php/Proposals/GUI_comment
http://ufoai.ninex.info/wiki/index.php/Proposals/New_UI
I think this looks interesting, lower left "info" screen would have more place than actual on the right side (e.g. german translations are wrapped more than once)
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