General > Discussion

Great project!

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Aarontu:

--- Quote from: Winter on October 23, 2008, 12:29:49 pm ---In my view, destructible terrain isn't particularly necessary in a game like UFO:AI --  but I do like the idea of hard and soft cover, having certain surfaces allow bullets or blasts through in a limited way, mediating their damage and/or flight path. It'd be nice to figure out the viability of that idea.

Regards,
Winter

--- End quote ---

Some soft cover that certain weapon types could penetrate would be very cool. Are decals possible with the game's engine? If destroying a wall isn't possible, maybe scorched or bullet-ridden decal textures could be stuck onto walls that are hit by weapons. It would make it look like terrain was somewhat destructible, anyway. Combine that with the 'soft cover' concept and it may be the next best thing to actual destructible terrain.

Winter:

--- Quote from: Aarontu on October 24, 2008, 04:09:07 am ---Some soft cover that certain weapon types could penetrate would be very cool. Are decals possible with the game's engine? If destroying a wall isn't possible, maybe scorched or bullet-ridden decal textures could be stuck onto walls that are hit by weapons. It would make it look like terrain was somewhat destructible, anyway. Combine that with the 'soft cover' concept and it may be the next best thing to actual destructible terrain.

--- End quote ---

I think decals are possible but I'm not entirely sure. Anyone?

Regards,
Winter

BTAxis:
I think we've already got them.

freegamer:
I think destructible terrain is pointless.  However, destructible objects are not.  Powerful weapons should disintegrate wooden fences etc.

BTAxis:
Same difference.

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