General > Discussion
Great project!
Mattn:
--- Quote from: Amtep on October 16, 2008, 10:27:35 pm ---I noticed that the wiki has 3D Engine Switch as one of the TODO items, proposing Ogre or Crystalspace. Would either of those allow for destructible terrain?
--- End quote ---
Keep in mind that this will not happen in the next years - we put a lot of work into our current engine and we will evolve it even more. it's far more advanced than the stock q2 - and we even updated our renderer (see www.quake2world.com).
the engine switch is something i don't really want and i don't really see the point... but that's another topic and must not be discussed here.
Mustang:
Destructible terrain. Meh. Marginal benefits for a ton of work. Very rarely in real life is it tactically beneficial to blow up a hill to get at a person behind it. You're better off figuring out tactics that get you into a better position, and remember, if you blow something up on your turn, it opens up the enemy to use that space to his advantage on the next.
Anyway, not sidetracking for that issue, just wanted to echo in on the title and OP. Great game, and still want to keep my thanks going to you guys for keeping the project going. Really looking forward to 2.3.
Chriswriter90:
--- Quote from: BTAxis on October 12, 2008, 04:35:33 pm ---Yeah, mattn is the only guy who hates it, really.
--- End quote ---
Then why can't we out-vote him on the issue?
BTAxis:
Because he's the boss. Remember, the internet isn't a democracy.
Winter:
Yep, Mattn doesn't want it, therefore it's not going in. It's not up for a vote. We work together with give and take based on our areas of expertise, not some kind of free-for-all that would screw up any decision-making process beyond words.
In my view, destructible terrain isn't particularly necessary in a game like UFO:AI -- but I do like the idea of hard and soft cover, having certain surfaces allow bullets or blasts through in a limited way, mediating their damage and/or flight path. It'd be nice to figure out the viability of that idea.
Regards,
Winter
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