General > Discussion
Great project!
Darkpriest667:
--- Quote from: roboticman on October 12, 2008, 01:59:51 pm ---or not reading about destructible terrain issues… screw them!.
Keep up the good job , two thumbs up.
--- End quote ---
its only noticeable your life has never depended on the kind of cover you were sitting behind... There is a large tactical difference between being behind a wooden fence (light to no cover) and being behind 10 feet of concrete...
When bullets start flying and grenades and other nasties in the night.. and youve been there.. you might understand how important the terrain destruction is... thats not even going into the concussion properties of explosions or bullets flying so close to your head you can hear the wizzes... even though you are half deaf from no ear protection...
After you've been in a firefight or two you'll realize how damned important hardened cover is and you might agree with myself and others that pressed the point
HOWEVER, you are right this game does give you some appreciation of how awesome XCOM was.... and it is a diamond no doubt about that...
ghosta:
Darkpriest we know that too... but we would have already changed it if it would be that easy...
Amtep:
I noticed that the wiki has 3D Engine Switch as one of the TODO items, proposing Ogre or Crystalspace. Would either of those allow for destructible terrain?
BTAxis:
Please do not turn this thread into another destructible terrain discussion.
Darkpriest667:
i know its the quake engine.. the game is a diamond no doubt.. I voted for it 2 times and ive played a lot of games through sourceforge and others... Its still my favorite and even unfinished i still find myself coming back to it.. I love it :-p dont misunderstand me :-p
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