project-navigation
Personal tools

Author Topic: Another Track W.I.P.  (Read 3476 times)

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Another Track W.I.P.
« on: October 10, 2008, 02:12:29 pm »
http://www.destructavator.com/public/i17c.ogg

It isn't finished, but please tell me what you think, and what parts you do and don't like.

I know it sounds a bit different than my older tracks, I've gotten some upgrades to some of my musical tools and DAW.

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Another Track W.I.P.
« Reply #1 on: October 10, 2008, 03:02:50 pm »
I am sorry to talk about that here, but i read on the forum you now release your music under CC-BY-SA 3.0? Is it true? Is it possible to update the "base/music/license.txt" to remove the "Creative Commons Attribution-NonCommercial-ShareAlike 3.0" we can read on it?

It will be a very nice thing, because the game is near to be entirely open source. I dont know the status of the "Creative Commons Sampling Plus 1.0", free? non free?), but at worse there are only AlexForest.ogg and AlexSullencity.ogg with this license (easy to replace?).

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Another Track W.I.P.
« Reply #2 on: October 10, 2008, 03:13:49 pm »
About the track, it sounds very promising. One thing I did get from it is that it doesn't appear to have a global melodic theme to it, if you can call it that (I'm not good with musical terminology so if I make stuff up just bear with it). There are three distinct sections to it, and they don't seem to fit with one another. The one starting at 0:52 seems to me as the one that is especially alienated from the other two.

On that same section, the electric guitar seems to be rather constrained in terms of the range of notes, same as in other tracks you did. Maybe you could experiment with using a wider range, if not for this track then maybe for others. For reference, listen to "Brainsick Metal", a combined remix of three tracks from the Rockman X video game, available here, particularly from 4:14.